Encode on the graphics card, not the CPU
Recorders that encode in software (x264 and similar) take CPU time the game would otherwise use, which shows up as lower 1% lows in CPU-heavy games. A hardware encoder is a separate part of the graphics card, so it usually costs the game much less. Check that your recorder is set to a hardware encoder.
In Flashback: Flashback uses the graphics card's hardware encoder through Windows Media Foundation.
