{"schemaVersion":1,"runs":[{"id":"cyberpunk-2077-1080p-2026-07-23","featured":true,"measuredOn":"2026-07-23","label":"1080p","title":"Cyberpunk 2077 · native raster","setup":"1920×1080 · H.264 · 60 FPS · 60-second replay · 20 Mbps","headline":"One PC. One game. No borrowed numbers.","summary":"Flashback, Medal, and NVIDIA ShadowPlay were measured on the same Ryzen 7 9800X3D and RTX 5070 using Cyberpunk 2077’s repeatable built-in benchmark.","tool":"PresentMon + game results","baseline":{"avgFps":149.687,"onePercentLowFps":104.337,"pointOnePercentLowFps":92.946,"p99Ms":9.01,"gpuPowerW":196.91},"recorders":[{"name":"Flashback","tone":"flashback","version":"0.6.22","avgFps":140.922,"vsBaselinePercent":-5.856,"onePercentLowFps":103.45,"pointOnePercentLowFps":91.05,"p99Ms":9.27,"processCpuPercent":0.586,"residentMiB":238.9,"privateMiB":336.4,"encodePercent":7.562,"gpuPowerW":194.06},{"name":"Medal","tone":"medal","version":"2630.351.1","avgFps":109.225,"vsBaselinePercent":-27.031,"onePercentLowFps":80.658,"pointOnePercentLowFps":75.493,"p99Ms":12.067,"processCpuPercent":0.516,"residentMiB":1313.7,"privateMiB":1537.7,"encodePercent":9.579,"gpuPowerW":182.12},{"name":"ShadowPlay","fullName":"NVIDIA ShadowPlay","tone":"shadowplay","version":"11.0.8.299","avgFps":107.184,"vsBaselinePercent":-28.395,"onePercentLowFps":78.859,"pointOnePercentLowFps":73.208,"p99Ms":12.307,"processCpuPercent":0.012,"residentMiB":500.2,"privateMiB":667.4,"encodePercent":null,"gpuPowerW":205.83,"incompleteCpu":true}],"note":"Flashback and Medal were verified at 20 Mbps. ShadowPlay used the same visible 1080p, 60 FPS, 20 Mbps settings. Its CPU and encode work is distributed across NVIDIA’s overlay, driver, and injected components, so the listed-process CPU and encode fields are not a complete total.","method":["Every run used Cyberpunk’s High raster preset at native 1920×1080. Ray tracing, upscaling, frame generation, VSync, and frame caps were disabled. System audio was enabled, microphones were disabled, and each recorder kept a 60-second H.264 replay buffer.","The recorder-off baseline, Medal, and ShadowPlay figures are three-run means. Flashback is the final measured 0.6.22 optimization pass; earlier Flashback development runs were excluded because the capture engine changed between them. Hardware, drivers, game updates, and capture settings can change results, so these numbers describe this PC and workload rather than every system."],"system":[["Game","Cyberpunk 2077 2.31"],["CPU","Ryzen 7 9800X3D"],["GPU","GeForce RTX 5070"],["Driver","NVIDIA 610.74"],["OS","Windows 11 build 26200"],["Capture","PresentMon 2.5.1"]]}]}